

That brings us to another topic about animation. I tend to use Blender to do all my rendering and animation work, so being able to exporting the character from Character Creator and into Blender is a must-have. Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. I personally recommend purchasing the iExport license for all content from the Content Store, because it maximizes your workflow flexibility. All basic morphs built-in the Character Creator application allow FBX exporting, but if you use morphs from the Content Store and you want to export in FBX format, you’ll need the iExport license. You cannot export characters with rigs and facial blends in FBX format IF the character was created using morphs without the iExport license. The morphs are exactly the same for both licenses, but the difference is in the export of the models. Our award-winning platform handles over three billion API requests each day.

There’s the iContent license and iExport license that you can purchase for each item. Unreal Engine using this comparison chart. There is something you need to be aware of in the Content Store is that the Licensing is a little more complex than the average joe software. My favorite is the Toon Figures content item on the store. Reallusion’s Content store is like an asset store where users can purchase additional morphs to further diversify their character’s appearance.
